A data-oriented 3D game engine in Rust with a GPU-driven, clustered forward+ renderer on wgpu, running the same code on native (DX12, Metal, Vulkan) and in the browser on WebGPU.
Run in Chrome for best WebGPU support
Example apps you can run live in your browser, plus conformance shots of the Khronos glTF sample assets rendered in the editor.
Click a card to run it live in your browser. Best in Chrome for WebGPU support.
Click any card to open that Khronos sample live in the browser editor. Best in Chrome for WebGPU support.