Matthew Berger
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About Archive Posts by Category Posts by Tag
Matthew Berger

Matthew Berger

Experienced software engineer with a passion for graphics and Rust

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Archive

Every post, grouped by year.

2026

  • May 27 Write an archetype ECS in 300 lines of Rust
  • May 22 Breakout as plain data (part 2), power-ups as data
  • May 17 Breakout as plain data (part 1), components, systems, resources
  • May 12 GPU picking in nightshade
  • May 07 Build your own retained UI (part 3), rendering with wgpu
  • May 02 Build your own retained UI (part 2), layout and interaction
  • Apr 27 Build your own retained UI (part 1), components and tree
  • Apr 22 Building a static site generator in Rust
  • Apr 17 Build your own ECS (part 3), change detection, events, tags, and commands
  • Apr 12 Build your own ECS (part 2), structural change and queries
  • Apr 07 Build your own ECS (part 1), archetype storage

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